![]() ![]() I am no expert but my suggestions would be to clean up your entire computer first. My computer is getting older and this is happening to it now too. Thank you for reading ! all help is wanted and appreciated :) Just to clarify, i have a LOT of cc, it slows down my game, and when I last tried this, i barely had any cc, so I'm not sure if it has to do with the amount of custom content I downloaded ? I think my laptop can be slow, it is second hand, but im not sure it has anything to do with it being previously used, though I'm not sure.Īny help will be appreciated ! I really want to implement a reshade into my game, I'm going to try again today, but im sure my game is still going to be slow. I have a Windows 8.1 (possibly 8.1 pro, I'm not sure). I'm worried that it's because my laptop is too slow. I'm disappointed by this because I love reshades, and they really help with the look of my game. Everytime I try to add a reshade, it makes my game very laggy ! ![]() I downloaded a reshade, and have the necessary app to place it in my game. If you have any questions, please let me know.Hi ! Sorry for bad formatting, on mobile :) This is such a lightweight and fast shader to use you can even switch LUTs quickly depending on the world you’re using, to suit the time of day, the season, or whether indoors or outdoors. In-game, enable the MultiLUT shader and then select from the drop-down menu whichever LUT you want to use. Post-4.0 you simply need to copy the sections above (copy them directly from the shader to ensure you keep the correct formatting) and paste them over their respective sections in your current shader. It is possible the MultiLUT shader hasn’t changed a considerable amount between ReShade revisions, so it might work for anything 3.x. NOTE: If you are using ReShade 3.4.1 you do not need to edit anything, just download the shader I’ve included. The names above are the ones I’ve chosen for this MultiLUT atlas. The names can be whatever you want as long as there are an equal number to the number of LUTs in your atlas. Here, ui_Items should be edited to include the names of all the individual LUTs in your MultiLUT atlas. #define fLUT_TextureName “amoebae_fullbloom_multilut.png" = 0 If you compare my file to an original MultiLUT.fx shader you should be able to spot the differences. The two topmost sections are the ones you need to edit/include. You can, however, copy & paste the required sections from it into newer MultiLUT.fx shaders. The MultiLUT.fx shader included is for ReShade 3.4.1. Keep a copy of your original file somewhere safe. I’ve included a modified MultiLUT.fx shader file that goes inside the ‘shaders’ folder in ‘reshade-shaders’.amoebae_fullbloom_multilut.png goes inside the ‘textures’ folder in ‘reshade-shaders’.The two that begin with the letter H don’t change colours but just slightly brighten the game. Included at the bottom of the list are several black & white LUTs, and they all have names that begin with the letter B. The remaining 38 LUTs span a range of colour options and could theoretically be used alone in lieu of a full preset, but are best used as the foundation for one. Next up is a neutral-ish LUT I created to tone down the strong blues in the game and give more of a blank slate from which to create a preset. Some of the LUTs in this atlas look quite similar, but there are subtle differences between them.įirst on the list is a neutral LUT–this won’t change how your image looks. What this isn’t: This isn’t a full ReShade preset (although you can use any of the LUTs in this atlas alone). You can apply them to any pre-existing ReShade preset to quickly change the look, or you can select one and build a whole preset around it. This Full Bloom atlas has 39 (+1 neutral) LUTs stuck together so they can be selected individually using the drop-down menu in the MultiLUT shader. We can also use them in ReShade with either the LUT or the MultiLUT shaders. They are used extensively in film-making, and frequently in photography. What is this: A LUT (lookup table see above) is a way of storing colour information to quickly and easily colour grade an image. Both are available to download below.ĭOWNLOAD Optimizing… You can still use the earlier file if you’re happy with them and 66 seems unwieldy, but the original 40 are included in the new atlas, so you might as well swap it out for the new one. You can find details and the download here.ĮDIT : I’ve added a new version that has 66 LUTs contained in the MultiLUT atlas. The screenshots above show only a couple of the myriad options available.ĮDIT : I’ve updated this shader to use the Prod80 MultiLUT shader for 4.x. I’ve put together 39 (+1) LUTs and created a MultiLUT atlas to be used with the MultiLUT shader in ReShade. ![]() FULL BLOOM MULTILUT FOR RESHADE - by amoebae
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