![]() : When playing a 4k video in fullscreen mode on a 2560×1440 HDR monitor, the video extends beyond the edge of the screen. : When the resolution is set to 2560×1440 144Hz, the performance state is stuck at maximum performance. To workaround, either launch the game in windowed mode directly or disable G-SYNC. : Performance drop occurs when using G-SYNC and switching from full-screen mode to windowed mode using the in-game settings. : Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. : Video playback stutters while scrolling down the YouTube page. : GPU power consumption may increase in idle mode on systems using certain higher-refresh-rate G-SYNC monitors. : Stuttering and lagging occur upon launching a game. : The game crashes when turbulence smoke is enabled. Quake: Ray Traced is a mod for the original PC game by Sultim Tsyrendashiev that uses hardware-accelerated RT to create one of the most transformative upgrades we've ever seen from a classic game. Neither does Quake 1 remaster have no RTX as i was kinda hoping it to get. : The game may crash on GeForce RTX 30 series GPUs. To bad after RTX version of Quake 2, the Remaster having no RTX to turn on. īlue-screen crash (0x116) may occur upon resuming from sleep mode when three 4k monitors are connected. : The notebook displays corruption after waking from sleep. : With HDR enabled, black levels are incorrect, notably on LG OLED TVs. : The system may freeze with the screen displaying as solid color. : Blue-screen crash (UNEXPECTED KERNEL MODE TRAP) may occur. :sunglasses: Yes, I heard of VorpX I heard it is possible to play the first DeusEx in VR with it. : The FPS counter is activated and the overlay appears on Windows Mail and Calendar applications. Thanks I will definitely check Quake II out. I have to agree that the game didnt feel any lag or at least more then. Supports finalized Vulkan Ray Tracing extensionsĪdded Background Application Max Frame Rate control (Manage 3D Settings page)Īdded Color Accuracy Mode feature (Display > Adjust Desktop Color Settings page) The Quake 2 RTX demo is out now and with RTX being unlocked on Pascal cards i. See “Changes and Fixed Issues in Version 461.09” Now, any GPU with support for Vulkan Ray Tracing can experience Quake II RTX in all its path-traced glory.Īdded security updates for driver components See the NVIDIA Security Bulletin 5142 for details. The latest Game Ready Driver provides support for the Quake II RTX v1.4.0 update which enables support for the new Vulkan Ray Tracing extensions. We recommend the normal driver and not DCH. While the base core component files remain the same, the way DCH drivers are packaged differs from previous Legacy (Standard) drivers. Been playing Metro Exodus also RTX and it plays fine. For those that wonder, the DCH driver is a Microsoft DCH (Declarative Componentized Hardware supported apps) driver and refers to a new Windows 10 driver package preinstalled by OEMS implementing the Microsoft Universal Driver paradigm. 1y Founder I get good fps but I get a lot, and I mean 'a lot' of mouse lag. We have a discussion thread open on this driver here in our Nvidia driver discussion forums. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is optimized for the best gameplay on day-1. Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. To set these you need to bring up the console from ~ key.Beware, these new drivers do not work with 3Dmigoto dx11 fixes. If your settings don't take effect you can do vid_restart command. This is how the old Quake2 client runs by default btw. Setting these will cap the engine and netcode FPS to 62 or 90 depending on your choice. This will cap the FPS to 90 instead of unlimited engine FPS.Ģ) Set cl_async 0 and use cl_maxfps setting of 62 or 90. Anyone else also having a card that sounds. Also my clock speeds are down to 1600mhz from the average 1900mhz it runs with everything else. No other game that either uses ray tracing or plain rasterization makes my card run at 85C with the fans constantly ramping up. To fix the issue, you can either:ġ) Leave cl_async 1 and use r_maxfps 90. I've actually been surprised to hear my 2080ti make such a noise for the first time in forever. It looks like for some reason values over 90 don't play too well when enabling RTX. This is done by Q2PRO client using these variables:Ĭl_async 1 (1=use both below variables, 0=use only cl_maxfps) Usually Quake2 single player is kind of a local server itself, so these should still apply even if you are playing alone. Current gen Quake2 ports like Q2Pro on which the RTX version is likely based on, are separating the FPS from the netcode. ![]() ![]() I am trying to explain the possible problem and fix with the stuttering. Hello from someone who has played Quake2 a lot back in the days.
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